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Autor(en): Becher, Michael
Titel: Feature based volumetric terrain generation
Erscheinungsdatum: 2016
Dokumentart: Abschlussarbeit (Master)
Seiten: 76
URI: http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-ds-96382
http://elib.uni-stuttgart.de/handle/11682/9638
http://dx.doi.org/10.18419/opus-9621
Zusammenfassung: Two-dimensional heightfields are the most common data structure used for storing and rendering of terrain in offline rendering and especially real-time computer graphics. By its very nature, a 2D heightfield cannot store terrain structures with multiple vertical layers such as overhangs and caves. This restriction is lifted if a volumetric data structure is chosen in place of a 2D heightfield. However, the workflow of manual modelling and editing of volumetric terrain usually involves a large number of minor edits and adjustments and is very time consuming. Therefore, I propose to use three-dimensional curve-based primitives to efficiently model prominent, large scale terrain features and present techniques for volumetric generation of a complete terrain surface from the sparse input data by means of diffusion-based algorithms. By combining an efficient, feature-based toolset with a volumetric terrain representation, the modelling workflow is accelerated and simplified while offering the full artistic freedom of volumetric terrain.
Enthalten in den Sammlungen:05 Fakultät Informatik, Elektrotechnik und Informationstechnik

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