13 Zentrale Universitätseinrichtungen
Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/14
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Item Open Access Touching data with PropellerHand(2022) Achberger, Alexander; Heyen, Frank; Vidackovic, Kresimir; Sedlmair, MichaelImmersive analytics often takes place in virtual environments which promise the users immersion. To fulfill this promise, sensory feedback, such as haptics, is an important component, which is however not well supported yet. Existing haptic devices are often expensive, stationary, or occupy the user’s hand, preventing them from grasping objects or using a controller. We propose PropellerHand, an ungrounded hand-mounted haptic device with two rotatable propellers, that allows exerting forces on the hand without obstructing hand use. PropellerHand is able to simulate feedback such as weight and torque by generating thrust up to 11 N in 2-DOF and a torque of 1.87 Nm in 2-DOF. Its design builds on our experience from quantitative and qualitative experiments with different form factors and parts. We evaluated our prototype through a qualitative user study in various VR scenarios that required participants to manipulate virtual objects in different ways, while changing between torques and directional forces. Results show that PropellerHand improves users’ immersion in virtual reality. Additionally, we conducted a second user study in the field of immersive visualization to investigate the potential benefits of PropellerHand there.Item Open Access Datamator : an authoring tool for creating datamations via data query decomposition(2023) Guo, Yi; Cao, Nan; Cai, Ligan; Wu, Yanqiu; Weiskopf, Daniel; Shi, Danqing; Chen, QingDatamation is designed to animate an analysis pipeline step by step, serving as an intuitive and efficient method for interpreting data analysis outcomes and facilitating easy sharing with others. However, the creation of a datamation is a difficult task that demands expertise in diverse skills. To simplify this task, we introduce Datamator, a language-oriented authoring tool developed to support datamation generation. In this system, we develop a data query analyzer that enables users to generate an initial datamation effortlessly by inputting a data question in natural language. Then, the datamation is displayed in an interactive editor that affords users the ability to both edit the analysis progression and delve into the specifics of each step undertaken. Notably, the Datamator incorporates a novel calibration network that is able to optimize the outputs of the query decomposition network using a small amount of user feedback. To demonstrate the effectiveness of Datamator, we conduct a series of evaluations including performance validation, a controlled user study, and expert interviews.Item Open Access Every thing can be a hero! : narrative visualization of person, object, and other biographies(2024) Kusnick, Jakob; Mayr, Eva; Seirafi, Kasra; Beck, Samuel; Liem, Johannes; Windhager, FlorianKnowledge communication in cultural heritage and digital humanities currently faces two challenges, which this paper addresses: On the one hand, data-driven storytelling in these fields has mainly focused on human protagonists, while other essential entities (such as artworks and artifacts, institutions, or places) have been neglected. On the other hand, storytelling tools rarely support the larger chains of data practices, which are required to generate and shape the data and visualizations needed for such stories. This paper introduces the InTaVia platform, which has been developed to bridge these gaps. It supports the practices of data retrieval, creation, curation, analysis, and communication with coherent visualization support for multiple types of entities. We illustrate the added value of this open platform for storytelling with four case studies, focusing on (a) the life of Albrecht Dürer (person biography), (b) the Saliera salt cellar by Benvenuto Cellini (object biography), (c) the artist community of Lake Tuusula (group biography), and (d) the history of the Hofburg building complex in Vienna (place biography). Numerous suggestions for future research arise from this undertaking.Item Open Access Visual analytics for nonlinear programming in robot motion planning(2022) Hägele, David; Abdelaal, Moataz; Oguz, Ozgur S.; Toussaint, Marc; Weiskopf, DanielNonlinear programming is a complex methodology where a problem is mathematically expressed in terms of optimality while imposing constraints on feasibility. Such problems are formulated by humans and solved by optimization algorithms. We support domain experts in their challenging tasks of understanding and troubleshooting optimization runs of intricate and high-dimensional nonlinear programs through a visual analytics system. The system was designed for our collaborators’ robot motion planning problems, but is domain agnostic in most parts of the visualizations. It allows for an exploration of the iterative solving process of a nonlinear program through several linked views of the computational process. We give insights into this design study, demonstrate our system for selected real-world cases, and discuss the extension of visualization and visual analytics methods for nonlinear programming.Item Open Access Editorial - visualizing big culture and history data(2025) Windhager, Florian; Koch, Steffen; Münster, Sander; Mayr, EvaItem Open Access mint : integrating scientific visualizations into virtual reality(2024) Geringer, Sergej; Geiselhart, Florian; Bäuerle, Alex; Dec, Dominik; Odenthal, Olivia; Reina, Guido; Ropinski, Timo; Weiskopf, DanielWe present an image-based approach to integrate state-of-the-art scientific visualization into virtual reality (VR) environments: the mint visualization/VR inter-operation system. We enable the integration of visualization algorithms from within their software frameworks directly into VR without the need to explicitly port visualization implementations to the underlying VR framework—thus retaining their capabilities, specializations, and optimizations. Consequently, our approach also facilitates enriching VR-based scientific data exploration with established or novel VR immersion and interaction techniques available in VR authoring tools. The separation of concerns enables researchers and users in different domains, like virtual immersive environments, immersive analytics, and scientific visualization, to independently work with existing software suitable for their domain while being able to interface with one another easily. We present our system architecture and inter-operation protocol (mint), an example of a collaborative VR environment implemented in the Unity engine (VRAUKE), as well as the integration of the protocol for the visualization frameworks Inviwo, MegaMol, and ParaView. Our implementation is publicly available as open-source software.