Feature based volumetric terrain generation

dc.contributor.authorBecher, Michael
dc.date.accessioned2018-02-13T17:00:27Z
dc.date.available2018-02-13T17:00:27Z
dc.date.issued2016de
dc.description.abstractTwo-dimensional heightfields are the most common data structure used for storing and rendering of terrain in offline rendering and especially real-time computer graphics. By its very nature, a 2D heightfield cannot store terrain structures with multiple vertical layers such as overhangs and caves. This restriction is lifted if a volumetric data structure is chosen in place of a 2D heightfield. However, the workflow of manual modelling and editing of volumetric terrain usually involves a large number of minor edits and adjustments and is very time consuming. Therefore, I propose to use three-dimensional curve-based primitives to efficiently model prominent, large scale terrain features and present techniques for volumetric generation of a complete terrain surface from the sparse input data by means of diffusion-based algorithms. By combining an efficient, feature-based toolset with a volumetric terrain representation, the modelling workflow is accelerated and simplified while offering the full artistic freedom of volumetric terrain.en
dc.identifier.other501221980
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-ds-96382de
dc.identifier.urihttp://elib.uni-stuttgart.de/handle/11682/9638
dc.identifier.urihttp://dx.doi.org/10.18419/opus-9621
dc.language.isoende
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.ddc004de
dc.titleFeature based volumetric terrain generationen
dc.typemasterThesisde
ubs.fakultaetInformatik, Elektrotechnik und Informationstechnikde
ubs.institutInstitut für Visualisierung und Interaktive Systemede
ubs.publikation.seiten76de
ubs.publikation.typAbschlussarbeit (Master)de

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