Ruder, HannsErtl, ThomasGruber, KarinGünther, MichaelHospach, FrankSubke, JörgWidmayer, Karin2016-02-292016-03-312016-02-292016-03-311991http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-76860http://elib.uni-stuttgart.de/handle/11682/8484http://dx.doi.org/10.18419/opus-8467This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.eninfo:eu-repo/semantics/openAccessBiomechanik , Computeranimation , Kinematik , Dynamik530Kinematics and dynamics for computer animationconferenceObject