Please use this identifier to cite or link to this item: http://dx.doi.org/10.18419/opus-2496
Authors: Weiskopf, Daniel
Ertl, Thomas
Title: A depth-cueing scheme based on linear transformations in tristimulus space
Issue Date: 2002
metadata.ubs.publikation.typ: Arbeitspapier
Series/Report no.: Technischer Bericht / Universität Stuttgart, Fakultät Informatik, Elektrotechnik und Informationstechnik;2002,8
URI: http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-12529
http://elib.uni-stuttgart.de/handle/11682/2513
http://dx.doi.org/10.18419/opus-2496
Abstract: We propose a generic and flexible depth-cueing scheme which subsumes many well-known and new color-based depth-cueing approaches. In particular, it includes standard intensity depth-cueing and rather neglected pure saturation depth-cueing. A couple of new combinations and variations of depth cues are presented. Their usefulness is demonstrated in many different fields of application, reaching from non-photorealistic rendering to information visualization. In addition to cues based on a geometric concept of depth, an abstract visualization approach in the form of semantic depth-cueing is proposed. Our depth-cueing scheme is based on linear transformations in the 3D tristimulus space of colors and on weighted sums of colors. Since all of the required operations are supported by contemporary consumer graphics hardware, the depth-cueing scheme can be implemented without performance cutbacks. Therefore, any real-time rendering application can be enriched by sophisticated depth-cueing.
Appears in Collections:05 Fakultät Informatik, Elektrotechnik und Informationstechnik

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