Please use this identifier to cite or link to this item: http://dx.doi.org/10.18419/opus-8025
Authors: Ruder, Hanns
Ertl, Thomas
Gruber, Karin
Günther, Michael
Hospach, Frank
Ruder, Margret
Subke, Jörg
Widmayer, Karin
Title: Kinematics and dynamics for computer animation
Issue Date: 1994
metadata.ubs.publikation.typ: Konferenzbeitrag
metadata.ubs.publikation.source: From object modelling to advanced visual communication. Berlin : Springer, 1994. - ISBN 3-540-56822-0, S. 76-117
URI: http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-76822
http://elib.uni-stuttgart.de/handle/11682/8042
http://dx.doi.org/10.18419/opus-8025
Abstract: This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.
Appears in Collections:15 Fakultätsübergreifend / Sonstige Einrichtung

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