Please use this identifier to cite or link to this item: http://dx.doi.org/10.18419/opus-8873
Authors: Ertl, Thomas
Ruder, Hanns
Gruber, Karin
Günther, Michael
Hospach, Frank
Krebs, Thomas
Subke, Jörg
Widmayer, Karin
Title: Interactive control of biomechanical animation : contribution to the GI Workshop: Visualisierung - Rolle von Interaktivitat und Echtzeit, GMD, Sankt Augustin, 2.-3. Juni 1992
Issue Date: 1992
metadata.ubs.publikation.typ: Konferenzbeitrag
metadata.ubs.konferenzname: Workshop Visualisierung - Rolle von Interaktivität und Echtzeit (1992, Sankt Augustin)
metadata.ubs.publikation.seiten: 7
metadata.ubs.publikation.source: Krüger, Wolfgang (Hrsg.): Visualisierung - Rolle von Interaktivität und Echtzeit : Workshop. Sankt Augustin : GMD, 1992, 7 S.
URI: http://elib.uni-stuttgart.de/handle/11682/8890
http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-ds-88905
http://dx.doi.org/10.18419/opus-8873
Abstract: Physical based animation can be generated by performing a complete dynamical simulation of multi-body systems. This leads to a complex system of differential equations which has to be solved incorporating biomechanical results for the physics of impacts. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a highspeed computerserver and the graphics workstation by means of a remote procedure call mechanism.
Appears in Collections:15 Fakultätsübergreifend / Sonstige Einrichtung

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