Unobtrusive movement in XR
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Abstract
Both virtual and augmented interfaces are classic depictions of our technical advancement in futuristic movies. For good reasons, because there is an exponential rise of them in our modern day life. These interfaces could be beneficial for fighting the issues of sedentary lifestyles, in environments like the workplace. One way of achieving this is by moving users unobtrusively. This includes making them turn, reach their hand out, lean backward, etc. In this study, I explored, compared and discussed, at which speeds/offsets, different movements in XR (VR and AR), become unobtrusive. For that I made participants read, slowly moving, XR-displays, for which they had to guess the direction of movement. Afterwards, I plotted the results, for every participant. It turns out that VR and AR brought forward similar results with no major differences.