Development of generic scheduling concepts for OpenGL ES 2.0

dc.contributor.authorTanveer, Waqasde
dc.date.accessioned2013-11-27de
dc.date.accessioned2016-03-31T08:00:49Z
dc.date.available2013-11-27de
dc.date.available2016-03-31T08:00:49Z
dc.date.issued2013de
dc.description.abstractThe ability of a Graphics Processing Unit (GPU) to do efficient and massively parallel computations makes it the choice for 3D graphic applications. It is been extensively used as a hardware accelerator to boost the performance of a single application like 3D games. However, due to increasing number of 3D rendering applications and the limiting resource constraints (especially on embedded platforms), such as cost and space, a single GPU needs to be shared between multiple concurrent applications (GPU multitasking). Especially for safety-relevant scenarios, like, e.g., automotive applications, certain Quality of Service (QoS) requirements, such as average frame rates and priorities, apply. In this work we analyze and discuss the requirements and concepts for the scheduling of 3D rendering commands. We therefore propose our Fine-Grained Semantics Driven Scheduling (FG-SDS) concept. Since existing GPUs cannot be preempted, the execution of GPU command blocks is selectively delayed depending on the applications priorities and frame rate requirements. As FG-SDS supports and uses the OpenGL ES 2.0 rendering API it is highly portable and flexible. We have implemented FG-SGS and evaluated its performance and effectiveness on an automotive embedded system. Our evaluations indicate that FG-SGS is able to ensure that required frame rates and deadlines of the high priority application are met, if the schedule is feasible. The overhead introduced by GPU scheduling is non-negligible but considered to be reasonable with respect to the GPU resource prioritization that we are able to achieve.en
dc.identifier.other398106681de
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-87993de
dc.identifier.urihttp://elib.uni-stuttgart.de/handle/11682/3186
dc.identifier.urihttp://dx.doi.org/10.18419/opus-3169
dc.language.isoende
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.ddc004de
dc.titleDevelopment of generic scheduling concepts for OpenGL ES 2.0en
dc.typemasterThesisde
ubs.fakultaetFakultät Informatik, Elektrotechnik und Informationstechnikde
ubs.institutInstitut für Parallele und Verteilte Systemede
ubs.opusid8799de
ubs.publikation.typAbschlussarbeit (Master)de

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