Digital integrated design and assembly planning processes for sports vehicles using the example of a skateboard

dc.contributor.authorSchuchter, Timo
dc.contributor.authorTill, Markus
dc.contributor.authorStetter, Ralf
dc.contributor.authorRudolph, Stephan
dc.date.accessioned2025-09-11T07:32:38Z
dc.date.issued2025
dc.date.updated2025-03-13T14:29:55Z
dc.description.abstractThe current product and assembly processes of system development in the vehicle industry are characterised by a multitude of different model formats, a relatively low level of data integration, and an unsatisfactory management of information. This article presents an integrated design and assembly planning process which applies several model-to-model (M2M) transformations in order to ensure a seamless transition from product requirements to an assembly system layout and design. The digital process employs a framework based on graph-based design languages (GBDLs) and achieves an integration in a model-based systems engineering (MBSE) industrial context. The underlying hypothesis that this seamless transition is possible is tested on the basis of the product and assembly system development of a sports vehicle. In this article, a skateboard is used for detailing and explaining the different modelling perspectives throughout the engineering and assembly process of this product. Due to a conscious application of GBDLs in an MBSE framework, it is possible to achieve a continuous sequence of M2M transformations which guarantees a maximum level of information integrity. These two aspects are cornerstones for a future integrated design automation of a product and its assembly system. It is important to note that the presented approach is universal and can be used in the production of components for the automotive industry, entire vehicles, and their assembly.en
dc.description.sponsorshipCarl Zeiss Foundation
dc.identifier.issn2624-8921
dc.identifier.other1936710137
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-ds-157670de
dc.identifier.urihttps://elib.uni-stuttgart.de/handle/11682/15767
dc.identifier.urihttps://doi.org/10.18419/opus-15748
dc.language.isoen
dc.relation.uridoi:10.3390/vehicles7010022
dc.rightsCC BY
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subject.ddc620
dc.titleDigital integrated design and assembly planning processes for sports vehicles using the example of a skateboarden
dc.typearticle
dc.type.versionpublishedVersion
ubs.fakultaetLuft- und Raumfahrttechnik und Geodäsie
ubs.fakultaetFakultätsübergreifend / Sonstige Einrichtung
ubs.institutInstitut für Flugzeugbau
ubs.institutFakultätsübergreifend / Sonstige Einrichtung
ubs.publikation.seiten18
ubs.publikation.sourceVehicles 7 (2025), No. 22
ubs.publikation.typZeitschriftenartikel

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