15 Fakultätsübergreifend / Sonstige Einrichtung

Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/16

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    Kinematics and dynamics for computer animation
    (1994) Ruder, Hanns; Ertl, Thomas; Gruber, Karin; Günther, Michael; Hospach, Frank; Ruder, Margret; Subke, Jörg; Widmayer, Karin
    This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.
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    ItemOpen Access
    Kinematics and dynamics for computer animation
    (1991) Ruder, Hanns; Ertl, Thomas; Gruber, Karin; Günther, Michael; Hospach, Frank; Subke, Jörg; Widmayer, Karin
    This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.
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    Interactive control of biomechanical animation
    (1993) Ertl, Thomas; Ruder, Hanns; Allrutz, Ralf; Gruber, Karin; Günther, Michael; Hospach, Frank; Ruder, Margret; Subke, Jörg; Widmayer, Karin
    Physics-based animation can be generated by performing a complete dynamical simulation of multibody systems. This leads to the solving of a complex system of differential equations in which biomechanical results for the physics of impacts are incorporated. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a high-speed compute server and the graphics workstation by means of a remote-procedure call mechanism.