05 Fakultät Informatik, Elektrotechnik und Informationstechnik

Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/6

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    Mining Java packages for developer profiles : an exploratory study
    (2017) Ramadani, Jasmin; Wagner, Stefan
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    Empirical research plan: effects of sketching on program comprehension
    (2016) Baltes, Sebastian; Wagner, Stefan
    Sketching is an important means of communication in software engineering practice. Yet, there is little research investigating the use of sketches. We want to contribute a better understanding of sketching, in particular its use during program comprehension. We propose a controlled experiment to investigate the effectiveness and efficiency of program comprehension with the support of sketches as well as what sketches are used in what way.
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    VisRecall++: analysing and predicting visualisation recallability from gaze behaviour
    (2024) Wang, Yao; Jiang, Yue; Hu, Zhiming; Ruhdorfer, Constantin; Bâce, Mihai; Bulling, Andreas
    Question answering has recently been proposed as a promising means to assess the recallability of information visualisations. However, prior works are yet to study the link between visually encoding a visualisation in memory and recall performance. To fill this gap, we propose VisRecall++ - a novel 40-participant recallability dataset that contains gaze data on 200 visualisations and five question types, such as identifying the title, and finding extreme values.We measured recallability by asking participants questions after they observed the visualisation for 10 seconds.Our analyses reveal several insights, such as saccade amplitude, number of fixations, and fixation duration significantly differ between high and low recallability groups.Finally, we propose GazeRecallNet - a novel computational method to predict recallability from gaze behaviour that outperforms several baselines on this task.Taken together, our results shed light on assessing recallability from gaze behaviour and inform future work on recallability-based visualisation optimisation.
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    A comprehensive safety engineering approach for software-intensive systems based on STPA
    (2015) Abdulkhaleq, Asim; Wagner, Stefan; Leveson, Nancy
    Formal verification and testing are complementary approaches which are used in the development process to verify the functional correctness of software. However, the correctness of software cannot ensure the safe operation of safety-critical software systems. The software must be verified against its safety requirements which are identified by safety analysis, to ensure that potential hazardous causes cannot occur. The complexity of software makes defining appropriate software safety requirements with traditional safety analysis techniques difficult. STPA (Systems-Theoretic Processes Analysis) is a unique safety analysis approach that has been developed to identify system hazards, including the software-related hazards. This paper presents a comprehensive safety engineering approach based on STPA, including software testing and model checking approaches for the purpose of developing safe software. The proposed approach can be embedded within a defined software engineering process or applied to existing software systems, allow software and safety engineers integrate the analysis of software risks with their verification. The application of the proposed approach is illustrated with an automotive software controller.
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    Languages, methods, and tools for software specification
    (1989) Ludewig, Jochen
    Specification systems consist of methods, languages, and tools; the languages may be more or less formal. In this paper, the general ideas of semi-formal specification systems are presented, and some examples are shown.
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    Modelling the quality economics of defect-detection techniques
    (2006) Wagner, Stefan
    There are various ways to evaluate defect-detection techniques. However, for a comprehensive evaluation the only possibility is to reduce all influencing factors to costs. There are already some models and metrics for the cost of quality that can be used in that context. These models allow the structuring of the costs but do not show all influencing factors and their relationships. This paper proposes an analytical model for the economics of defect-detection techniques that can be used for analysis and optimisation of the usage of such techniques. In particular we analyse the sensitivity of the model and how the model can be applied in practice.
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    Assessing iterative practical software engineering courses with play money
    (2016) Mindermann, Kai; Ostberg, Jan-Peter; Wagner, Stefan
    Changing our practical software engineering course from the previous waterfall model to a more agile and iterative approach created more severe assessment challenges. To cope with them we added an assessment concept based on play money. The concept not only includes weekly expenses to simulate real running costs but also investments, which correspond to assessment results of the submissions. This concept simulates a startup-like working environment and its financing in an university course. Our early evaluation shows that the combination of the iterative approach and the play money investments is motivating for many students. At this point we think that the combined approach has advantages from both the supervising and the students point of view. We planned more evaluations to better understand all its effects.
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    Scrum for cyber-physical systems: a process proposal
    (2014) Wagner, Stefan
    Agile development processes and especially Scrum are chang- ing the state of the practice in software development. Many companies in the classical IT sector have adopted them to successfully tackle various challenges from the rapidly changing environments and increasingly complex software systems. Companies developing software for embedded or cyber-physical systems, however, are still hesitant to adopt such processes. Despite successful applications of Scrum and other agile methods for cyber-physical systems, there is still no complete process that maps their specific challenges to practices in Scrum. We propose to fill this gap by treating all design artefacts in such a development in the same way: In software development, the final design is already the product, in hardware and mechanics it is the starting point of production. We sketch the Scrum extension Scrum CPS by showing how Scrum could be used to develop all design artefacts for a cyber physical system. Hardware and mechanical parts that might not be available yet are simulated. With this approach, we can directly and iteratively build the final software and produce detailed models for the hardware and mechanics production in parallel. We plan to further detail Scrum CPS and apply it first in a series of student projects to gather more experience before testing it in an industrial case study.
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    A muscle model for injury simulation
    (2023) Millard, Matthew; Kempter, Fabian; Fehr, Jörg; Stutzig, Norman; Siebert, Tobias
    Car accidents frequently cause neck injuries that are painful, expensive, and difficult to simulate. The movements that lead to neck injury include phases in which the neck muscles are actively lengthened. Actively lengthened muscle can develop large forces that greatly exceed the maximum isometric force. Although Hill-type models are often used to simulate human movement, this model has no mechanism to develop large tensions during active lengthening. When used to simulate neck injury, a Hill model will underestimate the risk of injury to the muscles but may overestimate the risk of injury to the structures that the muscles protect. We have developed a musculotendon model that includes the viscoelasticity of attached crossbridges and has an active titin element. In this work we evaluate the proposed model to a Hill model by simulating the experiments of Leonard et al. [1] that feature extreme active lengthening.