Universität Stuttgart

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    Kinematics and dynamics for computer animation
    (1994) Ruder, Hanns; Ertl, Thomas; Gruber, Karin; Günther, Michael; Hospach, Frank; Ruder, Margret; Subke, Jörg; Widmayer, Karin
    This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.
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    Kinematics and dynamics for computer animation
    (1991) Ruder, Hanns; Ertl, Thomas; Gruber, Karin; Günther, Michael; Hospach, Frank; Subke, Jörg; Widmayer, Karin
    This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.
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    Comparative sensitivity analysis of muscle activation dynamics
    (2015) Rockenfeller, Robert; Günther, Michael; Schmitt, Syn; Götz, Thomas
    We mathematically compared two models of mammalian striated muscle activation dynamics proposed by Hatze and Zajac. Both models are representative for a broad variety of biomechanical models formulated as ordinary differential equations (ODEs). These models incorporate parameters that directly represent known physiological properties. Other parameters have been introduced to reproduce empirical observations. We used sensitivity analysis to investigate the influence of model parameters on the ODE solutions. In addition, we expanded an existing approach to treating initial conditions as parameters and to calculating second- order sensitivities. Furthermore, we used a global sensitivity analysis approach to include finite ranges of parameter values. Hence, a theoretician striving for model reduction could use the method for identifying particularly low sensitivities to detect superfluous parameters. An experimenter could use it for identifying particularly high sensitivities to improve parameter estimation. Hatze’s nonlinear model incorporates some parameters to which activation dynamics is clearly more sensitive than to any parameter in Zajac’s linear model. Other than Zajac’s model, Hatze’s model can, however, reproduce measured shifts in optimal muscle length with varied muscle activity. Accordingly we extracted a specific parameter set for Hatze’s model that combines best with a particular muscle force-length relation.
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    Cross-bridge mechanics estimated from skeletal muscles’ work-loop responses to impacts in legged locomotion
    (2021) Christensen, Kasper B.; Günther, Michael; Schmitt, Syn; Siebert, Tobias
    Legged locomotion has evolved as the most common form of terrestrial locomotion. When the leg makes contact with a solid surface, muscles absorb some of the shock-wave accelerations (impacts) that propagate through the body. We built a custom-made frame to which we fixated a rat (Rattus norvegicus, Wistar) muscle (m. gastrocnemius medialis and lateralis: GAS) for emulating an impact. We found that the fibre material of the muscle dissipates between 3.5 and 23μJ ranging from fresh, fully active to passive muscle material, respectively. Accordingly, the corresponding dissipated energy in a half-sarcomere ranges between 10.4 and 68zJ, respectively. At maximum activity, a single cross-bridge would, thus, dissipate 0.6% of the mechanical work available per ATP split per impact, and up to 16% energy in common, submaximal, activities. We also found the cross-bridge stiffness as low as 2.2pNnm-1, which can be explained by the Coulomb-actuating cross-bridge part dominating the sarcomere stiffness. Results of the study provide a deeper understanding of contractile dynamics during early ground contact in bouncy gait.
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    Interactive control of biomechanical animation : contribution to the GI Workshop: Visualisierung - Rolle von Interaktivitat und Echtzeit, GMD, Sankt Augustin, 2.-3. Juni 1992
    (1992) Ertl, Thomas; Ruder, Hanns; Gruber, Karin; Günther, Michael; Hospach, Frank; Krebs, Thomas; Subke, Jörg; Widmayer, Karin
    Physical based animation can be generated by performing a complete dynamical simulation of multi-body systems. This leads to a complex system of differential equations which has to be solved incorporating biomechanical results for the physics of impacts. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a highspeed computerserver and the graphics workstation by means of a remote procedure call mechanism.
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    Interactive control of biomechanical animation
    (1993) Ertl, Thomas; Ruder, Hanns; Allrutz, Ralf; Gruber, Karin; Günther, Michael; Hospach, Frank; Ruder, Margret; Subke, Jörg; Widmayer, Karin
    Physics-based animation can be generated by performing a complete dynamical simulation of multibody systems. This leads to the solving of a complex system of differential equations in which biomechanical results for the physics of impacts are incorporated. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a high-speed compute server and the graphics workstation by means of a remote-procedure call mechanism.
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    Giraffes and hominins: reductionist model predictions of compressive loads at the spine base for erect exponents of the animal kingdom
    (2021) Günther, Michael; Mörl, Falk
    In humans, compressive stress on intervertebral discs is commonly deployed as a measurand for assessing the loads that act within the spine. Examining this physical quantity is crucially beneficial: the intradiscal pressure can be directly measured in vivo in humans, and is immediately related to compressive stress. Hence, measured intradiscal pressure data are utterly useful for validating such biomechanical animal models that have the spine incorporated, and can, thus, compute compressive stress values. Here, we utilise human intradiscal pressure data to verify the predictions of a reductionist spine model, which has in fact only one joint degree of freedom. We calculate the pulling force of one lumped anatomical structure that acts past this (intervertebral) joint at the base of the spine - lumbar in hominins, cervical in giraffes - to compensate the torque that is induced by the weight of all masses located cranially to the base. Given morphometric estimates of the human and australopith trunks, respectively, and the giraffe's neck, as well as the respective structures' lever arms and disc areas, we predict, for all three species, the compressive stress on the intervertebral disc at the spine base, while systematically varying the angular orientation of the species' spinal columns with respect to gravity. The comparison between these species demonstrates that hominin everyday compressive disc stresses are lower than such in big quadrupedal animals. Within each species, erecting the spine from being bent forward by, for example, thirty degrees to fully upright posture reduces the compressive disc stress roughly to a third. We conclude that erecting the spine immediately allows to carry extra loads of the order of body weight, and yet the compressive disc stress is lower than in a moderately forward-bent posture with none extra load.
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    Where have the dead gone?
    (2022) Günther, Michael; Mörl, Falk; Rockenfeller, Robert
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    On laterally perturbed human stance: experiment, model, and control
    (2018) Suissa, Dan; Günther, Michael; Shapiro, Amir; Melzer, Itshak; Schmitt, Syn
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    Is the harm-to-benefit ratio a key criterion in vaccine approval?
    (2022) Mörl, Falk; Günther, Michael; Rockenfeller, Robert