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dc.contributor.authorLauer, Mike-
dc.date.accessioned2022-01-20T13:36:39Z-
dc.date.available2022-01-20T13:36:39Z-
dc.date.issued2021de
dc.identifier.other1786847833-
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-ds-119192de
dc.identifier.urihttp://elib.uni-stuttgart.de/handle/11682/11919-
dc.identifier.urihttp://dx.doi.org/10.18419/opus-11902-
dc.description.abstractPlaying computer games is one of the most common and enjoyable activities in the modern lifestyle. However, people with motor impairments who cannot use mouse and keyboard are not able to interact with computing devices as required by the game design. In this regard, novel interaction techniques can enable hands-free control using gaze and voice as input modalities to assist people with motor and speech impairments. This is the first evaluation of a video game control method consisting of a combination of eye tracking and non-verbal voice commands (e.g. humming) applied in a 2D jump-and-run game environment involving essential spatio-temporal interactions. To assess interaction feasibility, the evaluation study consisted of both qualitative and quantitative measures. In addition, the feasibility was validated with a target user group of people with motor impairments. Overall, the results indicate a lower but competitive performance while increasing the fun factor.en
dc.language.isoende
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.ddc004de
dc.titleGaze and voice driven hands free gamingen
dc.title.alternativeBlick- und sprachgesteuertes freihändiges Spielende
dc.typebachelorThesisde
ubs.fakultaetInformatik, Elektrotechnik und Informationstechnikde
ubs.institutInstitut für Parallele und Verteilte Systemede
ubs.publikation.seitenv, 45de
ubs.publikation.typAbschlussarbeit (Bachelor)de
Enthalten in den Sammlungen:05 Fakultät Informatik, Elektrotechnik und Informationstechnik

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