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dc.contributor.authorZielke, Viktorde
dc.date.accessioned2014-07-04de
dc.date.accessioned2016-03-31T08:01:30Z-
dc.date.available2014-07-04de
dc.date.available2016-03-31T08:01:30Z-
dc.date.issued2014de
dc.identifier.other410109428de
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-94219de
dc.identifier.urihttp://elib.uni-stuttgart.de/handle/11682/3354-
dc.identifier.urihttp://dx.doi.org/10.18419/opus-3337-
dc.description.abstractThe discovery of possible interactions with objects is a vital part of an exploration task for robots. An important subset of these possible interactions are affordances. Affordances describe what a specific object can afford to a specific agent, based on the capabilities of the agent and the properties of the object in relation to the agent. For example, a chair affords a human to be sat-upon, if the sitting area of the chair is approximately knee-high. In this work, an instance-based learning approach is made to discover these affordances solely through different visual representations of point cloud data of an object. The point clouds are acquired with a Microsoft Kinect sensor. Different representations are tested and evaluated against a set of point cloud data of various objects found in a living room environment.en
dc.language.isoende
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.ddc004de
dc.titleInstance-based learning of affordancesen
dc.typeStudyThesisde
ubs.fakultaetFakultät Informatik, Elektrotechnik und Informationstechnikde
ubs.institutInstitut für Parallele und Verteilte Systemede
ubs.opusid9421de
ubs.publikation.typStudienarbeitde
Enthalten in den Sammlungen:05 Fakultät Informatik, Elektrotechnik und Informationstechnik

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