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dc.contributor.authorJang, Hajunde
dc.date.accessioned2015-08-20de
dc.date.accessioned2016-03-31T08:02:24Z-
dc.date.available2015-08-20de
dc.date.available2016-03-31T08:02:24Z-
dc.date.issued2015de
dc.identifier.other444396470de
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-102027de
dc.identifier.urihttp://elib.uni-stuttgart.de/handle/11682/3590-
dc.identifier.urihttp://dx.doi.org/10.18419/opus-3573-
dc.description.abstractVolume rendering extensive 3D data is requiring much computing power and doing this efficiently has been a challenge. To build a data structure of which rendering can take advantage is a common solution. Among others these data structures are built with the purpose of empty space skipping and adaptive sampling. Empty space skipping is the main strategy of acceleration in this work. Octree and Kd-tree is constructed and analyzed in reference to construction and rendering performance. Time-dependent data often come from numerical simulation and show similarities between two successive time instances. These similarities can be exploited to facilitate construction. The method and consequences of this exploitation will be discussed. Naive volume rendering is conceptually suitable for parallel computing. On the other side, both constructing and traversal of hiearchical data structures do not seem to agree with parallel nature of GPUs. Still implementation techniques to bypass GPU-specific traps of performance is applied in order to utilize the enormous computing power of GPUs.en
dc.language.isoende
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.ddc004de
dc.titleDynamic acceleration structures for the visualization of time-dependent volume data on the GPUen
dc.typemasterThesisde
ubs.fakultaetFakultät Informatik, Elektrotechnik und Informationstechnikde
ubs.institutInstitut für Visualisierung und Interaktive Systemede
ubs.opusid10202de
ubs.publikation.typAbschlussarbeit (Diplom)de
Enthalten in den Sammlungen:05 Fakultät Informatik, Elektrotechnik und Informationstechnik

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