Please use this identifier to cite or link to this item: http://dx.doi.org/10.18419/opus-8026
Authors: Ertl, Thomas
Ruder, Hanns
Allrutz, Ralf
Gruber, Karin
Günther, Michael
Hospach, Frank
Ruder, Margret
Subke, Jörg
Widmayer, Karin
Title: Interactive control of biomechanical animation
Issue Date: 1993
metadata.ubs.publikation.typ: Zeitschriftenartikel
metadata.ubs.publikation.source: Visual computer 9 (1993), S. 459-465. URL http://dx.doi.org./10.1007/BF01888720
URI: http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-76831
http://elib.uni-stuttgart.de/handle/11682/8043
http://dx.doi.org/10.18419/opus-8026
Abstract: Physics-based animation can be generated by performing a complete dynamical simulation of multibody systems. This leads to the solving of a complex system of differential equations in which biomechanical results for the physics of impacts are incorporated. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a high-speed compute server and the graphics workstation by means of a remote-procedure call mechanism.
Appears in Collections:15 Fakultätsübergreifend / Sonstige Einrichtung

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