Kinematics and dynamics for computer animation

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Date

1991

Authors

Ruder, Hanns
Ertl, Thomas
Gruber, Karin
Günther, Michael
Hospach, Frank
Subke, Jörg
Widmayer, Karin

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Abstract

This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the basic equations for point masses and rigid bodies a new approach for the dynamic simulation of multi-linked models with wobbling mass is presented, which has led to new insight in the field of biomechanics, but which has not been used in computer animation so far.

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