Interactive control of biomechanical animation

dc.contributor.authorErtl, Thomasde
dc.contributor.authorRuder, Hannsde
dc.contributor.authorAllrutz, Ralfde
dc.contributor.authorGruber, Karinde
dc.contributor.authorGünther, Michaelde
dc.contributor.authorHospach, Frankde
dc.contributor.authorRuder, Margretde
dc.contributor.authorSubke, Jörgde
dc.contributor.authorWidmayer, Karinde
dc.date.accessioned2012-09-04de
dc.date.accessioned2016-03-31T11:44:57Z
dc.date.available2012-09-04de
dc.date.available2016-03-31T11:44:57Z
dc.date.issued1993de
dc.description.abstractPhysics-based animation can be generated by performing a complete dynamical simulation of multibody systems. This leads to the solving of a complex system of differential equations in which biomechanical results for the physics of impacts are incorporated. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a high-speed compute server and the graphics workstation by means of a remote-procedure call mechanism.en
dc.identifier.other371497515de
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:bsz:93-opus-76831de
dc.identifier.urihttp://elib.uni-stuttgart.de/handle/11682/8043
dc.identifier.urihttp://dx.doi.org/10.18419/opus-8026
dc.language.isoende
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.classificationBiomechanik , Computeranimation , Computersimulationde
dc.subject.ddc530de
dc.titleInteractive control of biomechanical animationen
dc.typearticlede
ubs.fakultaetFakultätsübergreifend / Sonstige Einrichtungde
ubs.institutSonstige Einrichtungde
ubs.opusid7683de
ubs.publikation.sourceVisual computer 9 (1993), S. 459-465. URL http://dx.doi.org./10.1007/BF01888720de
ubs.publikation.typZeitschriftenartikelde

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