05 Fakultät Informatik, Elektrotechnik und Informationstechnik

Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/6

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    A context-aware hoarding mechanism for location-dependent information systems
    (2000) Kubach, Uwe; Rothermel, Kurt
    When used in an outdoor environment mobile information systems often suffer from the disadvantages of wireless WANs, especially low bandwidth, high delay, and frequent disconnections. Hoarding is an effective method to overcome these disadvantages by transferring information which is probably needed by the user in advance. In this paper we propose a generic, context-aware hoarding mechanism. When selecting the information to hoard, it considers the user's future location as well as the expected speed of movement. In contrast to existing hoarding mechanisms it is universally applicable for different types of location-dependent, mobile information systems. Its flexibility allows it to rely on different knowledge sources in order to get information about a user's context.
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    Software Engineering und CASE - Begriffserklärung und Standortbestimmung
    (1991) Ludewig, Jochen
    CASE-Tools werden heute als wichtige Mittel der Leistungs- und Qualitätssteigerung im Software Engineering betrachtet. Diese Einschätzung ist richtig, wenn sie mittel- und langfristig verstanden wird; sie ist falsch, wenn man erwartet, rasche Hilfe zu bekommen, die Versäumnisse in der Methodik und Schulung ausgleicht. Die heute angebotenen Werkzeuge weisen charakteristische Mängel auf, die - entgegen den Ankündigungen - ihren durchgehenden Einsatz sehr schwer machen. Trotzdem kann unter bestimmten Voraussetzungen, auch organisatorischen, die Qualität des Entwicklungsprozesses tatsächlich erhöht werden. Diese Verbesserung wirkt sich auch auf die Produktivität aus.
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    A protocol for preserving the exactly-once property of mobile agents
    (1997) Rothermel, Kurt; Straßer, Markus
    Mobile agents are autonomous objects that can migrate from node to node of a computer network. Mobile agent technology has been proposed for various application areas, including electronic commerce, systems management and active messaging. Many of these applications - especially those for electronic commerce - require agents to be performed 'exactly once', independent of communication and node failures. In other words, once a mobile agent has been launched, it must never be lost before its execution is finished. Moreover, each 'portion' of the agent performed at the visited nodes is performed exactly once. Due to the autonomy of mobile agents, there is no 'natural' instance that monitors the progress of an agent's execution. As a result of that agents may be blocked due to node crashes or network partitioning even if there are other nodes available that could continue processing. In this paper, we will describe a protocol that ensures the exactly once property of agents and additionally reduces the blocking probability of agents by introducing so-called observer nodes for monitoring the progress of agents. This protocol is based on conventional transactional technology, such as defined by X/Open DTP or CORBA OTS. It is implemented in the Mole, a mobile agent system developed at Stuttgart University.
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    Abstract syntax of WS-BPEL 2.0
    (2008) Kopp, Oliver; Mietzner, Ralph; Leymann, Frank
    WS-BPEL 2.0 is the current version of the "Business Process Execution Language for Web Services". Until now, no formal definition of its syntax exists. We present a complete syntax of WS-BPEL 2.0 of both abstract and executable processes.
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    Software-Prüfung : eine Fibel
    (1991) Frühauf, Karol; Ludewig, Jochen; Sandmayr, Helmut
    Dieses Buch soll die wichtigsten Grundsätze der Software-Prüfung vermitteln. Wir betrachten dabei vor allem die Aktivitäten der Beteiligten, weniger die technischen Hilfsmittel. Es richtet sich an alle, die als Entwickler, Kunden oder Vorgesetzte mit der Prüfung und Qualitätssicherung von Software befaßt sind. Ziel der Autoren ist es, wenige, aber praktikable Möglichkeiten zu zeigen, wie man wirklich vorgehen kann - und nach dem Stand der Technik verfahren sollte. Wir wenden uns also nicht an erfahrene Testspezialisten, deren Vorkenntnisse über den Anspruch dieses Buchs hinausgehen. Vielmehr haben wir uns bemüht, das Elementare in leicht anwendbarer Form zusammenzustellen.
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    Application sharing in teaching context with wireless networks
    (2001) Burger, Cora; Papakosta, Stella; Rothermel, Kurt
    The success of teaching is depending on a couple of factors: on how far students are involved into lectures, on the material, its completeness and on co-learning of students. Involvement of students into lectures means, being able to follow the thoughts of the teacher, ask questions and make comments. The material must be presented in a suitable form and essential parts of it have to be available during the whole learning process, for preparing participation in lectures and exercises as well as for exams. For more effective learning and training of social abilities, working in groups of co-learners has to be encouraged. Mobile and ubiquitous computing offer new possibilities to achieve these goals by increasing the awareness in class and supporting an active participation of students. By promoting existing concepts and enabling new ways of application sharing, the project SASCIA (System architecture supporting cooperative and interactive applications) aims at developing a framework for multiple applications to support teaching in collocated, remote and hybrid scenarios. Its core is composed of components to capture and distribute context information about sessions, participants and those applications that are used during a lecture or encounter among students. A configurable floor control was designed to cope with a wide spectrum of applications and learning situations. For some cases, even a control for semantic consistency can be necessary. In combination with a suitable user and session management, a whiteboard for annotations and a recording facility to support latecomers as well as subsequent replay, these components are providing the required functionality. As a consequence, SASCIA offers remote control and viewing facilities to all participants during lectures and co-learning sessions.
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    Languages, methods, and tools for software specification
    (1989) Ludewig, Jochen
    Specification systems consist of methods, languages, and tools; the languages may be more or less formal. In this paper, the general ideas of semi-formal specification systems are presented, and some examples are shown.
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    Fragments of first-order logic over infinite words
    (2009) Diekert, Volker; Kufleitner, Manfred
    We give topological and algebraic characterizations as well as language theoretic descriptions of the following subclasses of first-order logic for omega-languages: Sigma2, FO2, the intersection of FO2 and Sigma2, and Delta2 (and by duality Pi2 and the intersection of FO2 and Pi2). These descriptions extend the respective results for finite words. In particular, we relate the above fragments to language classes of certain (unambiguous) polynomials. An immediate consequence is the decidability of the membership problem of these classes, but this was shown before by Wilke and Bojanczyk and is therefore not our main focus. The paper is about the interplay of algebraic, topological, and language theoretic properties.
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    Reachability analysis of multithreaded software with asynchronous communication
    (2005) Bouajjani, Ahmed; Esparza, Javier; Schwoon, Stefan; Strejcek, Jan
    We introduce asynchronous dynamic pushdown networks (ADPN), a new model for multithreaded programs in which pushdown systems communicate via shared memory. ADPN generalizes both CPS (concurrent pushdown systems) and DPN (dynamic pushdown networks). We show that ADPN exhibit several advantages as a program model. Since the reachability problem for ADPN is undecidable even in the case without dynamic creation of processes, we address the bounded reachability problem, which considers only those computation sequences where the (index of the) thread accessing the shared memory is changed at most a fixed given number of times. We provide efficient algorithms for both forward and backward reachability analysis. The algorithms are based on automata techniques for symbolic representation of sets of configurations.
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    Interactive volume rendering in virtual environments
    (2003) Schulze-Döbold, Jürgen Peter; Ertl, Thomas (Prof. Dr.)
    This dissertation is about the interactive visualization of volume data in virtual environments. Only data on regular grids will be discussed. Research was conducted on three major topics: visualization algorithms, user interfaces, and parallelization of the visualization algorithms. Because the shear-warp algorithm is a very fast CPU-based volume rendering algorithm, it was investigated how it could be adapted to the characteristics of virtual environments. This required the support of perspective projection, as well as specific developments for interactive work, for instance a variable frame rate or the application of clipping planes. Another issue was the improvement of image quality by the utilization of pre-integration for the compositing. Concerning the user interface, a transfer function editor was created, which was tailored to the conditions of virtual environments. It should be usable as intuitively as possible, even with imprecise input devices or low display resolutions. Further research was done in the field of direct interaction, for instance a detail probe was developed which is useful to look inside of a dataset. In order to run the user interface on a variety of output devices, a device independent menu and widget system was developed. The shear-warp algorithm was accelerated by a parallelization which is based on MPI. For the actual volume rendering, a remote parallel computer can be employed, which needs to be linked to the display computer via a network connection. Because the image transfer turned out to be the bottleneck of this solution, it is compressed before being transferred. Furthermore, it will be described how all the above developments were combined to a volume rendering system, and how they were integrated into an existing visualization toolkit.