13 Zentrale Universitätseinrichtungen
Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/14
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Item Open Access Visual analytics for nonlinear programming in robot motion planning(2022) Hägele, David; Abdelaal, Moataz; Oguz, Ozgur S.; Toussaint, Marc; Weiskopf, DanielNonlinear programming is a complex methodology where a problem is mathematically expressed in terms of optimality while imposing constraints on feasibility. Such problems are formulated by humans and solved by optimization algorithms. We support domain experts in their challenging tasks of understanding and troubleshooting optimization runs of intricate and high-dimensional nonlinear programs through a visual analytics system. The system was designed for our collaborators’ robot motion planning problems, but is domain agnostic in most parts of the visualizations. It allows for an exploration of the iterative solving process of a nonlinear program through several linked views of the computational process. We give insights into this design study, demonstrate our system for selected real-world cases, and discuss the extension of visualization and visual analytics methods for nonlinear programming.Item Open Access mint : integrating scientific visualizations into virtual reality(2024) Geringer, Sergej; Geiselhart, Florian; Bäuerle, Alex; Dec, Dominik; Odenthal, Olivia; Reina, Guido; Ropinski, Timo; Weiskopf, DanielWe present an image-based approach to integrate state-of-the-art scientific visualization into virtual reality (VR) environments: the mint visualization/VR inter-operation system. We enable the integration of visualization algorithms from within their software frameworks directly into VR without the need to explicitly port visualization implementations to the underlying VR framework—thus retaining their capabilities, specializations, and optimizations. Consequently, our approach also facilitates enriching VR-based scientific data exploration with established or novel VR immersion and interaction techniques available in VR authoring tools. The separation of concerns enables researchers and users in different domains, like virtual immersive environments, immersive analytics, and scientific visualization, to independently work with existing software suitable for their domain while being able to interface with one another easily. We present our system architecture and inter-operation protocol (mint), an example of a collaborative VR environment implemented in the Unity engine (VRAUKE), as well as the integration of the protocol for the visualization frameworks Inviwo, MegaMol, and ParaView. Our implementation is publicly available as open-source software.