13 Zentrale Universitätseinrichtungen

Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/14

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    Power overwhelming : the one with the oscilloscopes
    (2024) Gralka, Patrick; Müller, Christoph; Heinemann, Moritz; Reina, Guido; Weiskopf, Daniel; Ertl, Thomas
    Visualization as a discipline has to investigate its practical implications in a world steadily moving toward greener computing methods. Quantifying the power consumption of visualization algorithms is thus essential, given the ever-increasing energy needs of GPUs. Previous approaches rely on integrated sensors or invasive methods that require modifications and special test setups. However, they still suffer from imprecision from low sampling rates and integration over time. Using a high-precision, high-frequency setup via steerable oscilloscopes, we can objectively measure the resulting quality of previous approaches. This is essential to establish a ground truth, pave the way for improved modeling of power consumption in general, and enable better estimates based on the output of lower-quality sensors. We finally discuss benefits that can be drawn from the additional insight of the higher-precision setup and which additional use cases can justify the incurred costs.
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    mint : integrating scientific visualizations into virtual reality
    (2024) Geringer, Sergej; Geiselhart, Florian; Bäuerle, Alex; Dec, Dominik; Odenthal, Olivia; Reina, Guido; Ropinski, Timo; Weiskopf, Daniel
    We present an image-based approach to integrate state-of-the-art scientific visualization into virtual reality (VR) environments: the mint visualization/VR inter-operation system. We enable the integration of visualization algorithms from within their software frameworks directly into VR without the need to explicitly port visualization implementations to the underlying VR framework—thus retaining their capabilities, specializations, and optimizations. Consequently, our approach also facilitates enriching VR-based scientific data exploration with established or novel VR immersion and interaction techniques available in VR authoring tools. The separation of concerns enables researchers and users in different domains, like virtual immersive environments, immersive analytics, and scientific visualization, to independently work with existing software suitable for their domain while being able to interface with one another easily. We present our system architecture and inter-operation protocol (mint), an example of a collaborative VR environment implemented in the Unity engine (VRAUKE), as well as the integration of the protocol for the visualization frameworks Inviwo, MegaMol, and ParaView. Our implementation is publicly available as open-source software.