10 Fakultät Wirtschafts- und Sozialwissenschaften

Permanent URI for this collectionhttps://elib.uni-stuttgart.de/handle/11682/11

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    CIEMER in action : from development to application of a co-creative, interdisciplinary exergame design process in XR
    (2024) Retz, Celina; Klotzbier, Thomas J.; Ghellal, Sabiha; Schott, Nadja
    Introduction: Motor-cognitive learning is crucial for achieving and maintaining wellbeing. Exergames can effectively facilitate this type of learning due to their inherent qualities of exertion and game-related disciplines. These qualities can create effectiveness, enjoyment, and meaning in the lives of individuals. To address these aspects equally, the design process for exergame interventions needs to be interdisciplinary from the beginning. Objective: This paper aims to (1) enhance an exergame design process model for interdisciplinary co-creation (CIEM) by an Extended Reflection part (CIEMER). Furthermore, it aims to (2) show a formal process for making the abstract model applicable. In doing so, (3) this paper will also derive methods for conducting the process in an academic seminar. Methods: The study employed the CIEMER to conduct a 2-month academic seminar with 20 students. The seminar consisted of a 3-day intensive workshop, a 6-week work phase, and a 1-week testing phase, creating four Extended Reality prototypes. We used a mixed methods approach to evaluate the model, including feedback interviews with external experts, internal surveys, and written reflections from student designers. Results: Four motor-cognitive learning prototypes in Extended Reality were created using the CIEMER. External expert evaluations highlighted the prototypes’ alignment with effective, enjoyable, and meaningful objectives and potential efficacy while noting shortcomings in discipline-specific theoretical application. Internal feedback from students, collected via surveys and reflections, consistently showed positive outcomes in interdisciplinary collaboration and learning, underscoring the importance of an integrated approach in achieving project goals. Conclusion: The formal process within CIEMER effectively yielded four promising prototypes, demonstrating its sufficiency. Students positively acknowledged the benefits of interdisciplinary collaboration, finding it supportive and competence-enhancing. Additionally, the Extended Reflections enabled rapid and targeted iterations, streamlining the reflection of the current state and Creation process.
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    Camera-based mobile applications for movement screening in healthy adults : a systematic review
    (2025) El-Rajab, Inaam; Klotzbier, Thomas J.; Korbus, Heide; Schott, Nadja
    Background: In recent years, the proliferation of mobile applications in the health and fitness sector has been rapid. Despite the enhanced accessibility of these systems, concerns regarding their validation persist, and their accuracy remains to be thoroughly evaluated compared to conventional motion analysis methodologies. Furthermore, there is a paucity of evidence regarding real-time feedback and movement quality assessment. Consequently, this systematic review aims to evaluate the current state of camera-based mobile applications for movement screening in healthy adults, focusing on specific types of movement.
    Methods: A systematic literature search was conducted in four databases - PubMed, ScienceDirect, Web of Science, and IEEE Xplore - covering the period from 2000 to 2024. The search strategy was based on key terms related to four main concepts: screening, mobile applications, cameras, and physical activity. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were followed. The study was registered a priori on PROSPERO (Registration ID: CRD42023444355) to ensure transparency and prevent selective reporting of outcomes.
    Results: Of the 2,716 records initially identified, eight studies met the specified inclusion criteria. The studies were primarily concerned with fitness exercises, gait analysis, and sport-specific movements. Some studies demonstrated high reliability compared to gold standard systems, while others reported technical limitations such as camera positioning and data interpretation issues. Feedback mechanisms varied, with many applications lacking personalized real-time correction.
    Conclusion: Despite the potential of smartphone-based movement screening applications, particularly their accessibility and affordability, challenges remain regarding accuracy and user feedback. Precise measurements comparable to established methods are crucial for application-oriented camera-based movement screening. Equally important are improving real-time feedback, expanding the types of movement that can be assessed, and ensuring broad applicability across different populations and environments to ensure sustainable use of application-based movement screening.